Bethesda’s action RPG Fallout 4 was released in late 2015, gathering both critical and commercial success in a very short time.
The fifth installment in the series takes place in a retro-futuristic, post-apocalyptic open-world version of Boston and Massachusetts in a 2287 after nuclear explosions ravage most of the United States.
The main character – initially referred to as ‘sole-survivor’ – reawakens from cryogenic state in Vault 111 – an underground shelter.
His wife is killed and child kidnapped.
He ventures out into the world to save his child, and on the way, he will explore the derelict world, interact with and help out factions, and acquire experience points to level up and increase his abilities.
The game can be played in first or third-person point of view and the map is fully accessible. It includes a layered armour system that is customisable. All lootable items also follow an in-depth customisation system, which also includes a rich selection of modular weapons. One more new feature is base-building and deconstructing to set up settlements. These settlements can be inhabited by NPCs. It is also necessary to provide sustenance for these NPCs by growing and providing food. Electricity can be also set up in the settlement.
The character is equipped with a Pip-Boy – watch-like device that allows access to a menu where statistics, maps, data, and items can be managed.
During combat, an assisted targeting system called V.A.T.S allows for the slowing down of the action bullet time-style and targeting specific areas on the enemies’ body for desired effect.
The character progression system – called S.P.E.C.I.A.L – allows you to upgrade any of the seven statistics available – strength, perception, endurance, charisma, intelligence, and luck. When a new level is reached with enough experience points, a new ability is automatically unlocked. This works in a chain system as the more experience points are allocated to an ability, the more this is upgraded and newer abilities are unlocked.
There are seven companions who can accompany the main character throughout events. Only one can tag along at any given time, and the companion can interact with the environment on the main character’s behalf upon order.